Citizen Science

Citizen Science, created and powered by Tribal Planet, is an exciting platform that enables STEAM  (Science, Technology, Engineering, Art, Math) education inside and outside of the classroom, demonstrating the power of these fields through experiments, games and play on a mobile device. Tribal Planet believes science can be a great equalizer, and the mobile phone provides the potential for unprecedented access and opportunities to connect to the environment around us.

 

The new science lab is a mobile phone

Whether you are in Silicon Valley or the International Space Station, smartphone access means you have access to a complete science lab —  a microscope, telescope, colorimeter, spectrophotometer, and accelerometer — all in the palm of your hand.

The Citizen Science mobile platform empowers youth to choose, personalize, and control their own data science measurements, experiments and contributions both inside and outside the classroom

 

Engaging the next generation by...

  • Utilizing multiple channels with global and geo-specific reach to engage youth, including TV, Web, Mobile, Live Events, and Music.
  • Allowing youth to ask questions, control experiments and measure the world around them – all connecting with their local environment.

  • Connecting with the most important issues affecting our world today, such as sustainability, climate change, and species migration, all lead by the most talented and respected minds in science.

 
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What is STEAM?

All young people should be prepared to think deeply and to think well so that they have the chance to become the innovators, educators, researchers, and leaders who can solve the most pressing challenges facing our world for the next 50 years and beyond.

STEM is showing success in and outside schools all around the world to better teach academic and life skills in a standards‐backed, reality‐based, personally relevant exploratory learning environment. However…

STEAM takes STEM to the next level: it allows students to connect their learning in these critical areas together with arts practices, elements, design principles, and standards to provide the whole pallet of learning at their disposal.

STEAM removes limitations: replaceing it with wonder, critique, inquiry, and innovation.